![]() It’s not that I am against the combat exactly to be perfectly honest I find it quite enjoyable, rather it is the rogue-like aspect that is causing me more frustration than anything else. At this point, Atomicrops changes, for better or worse, from a Stardew Valley like farming simulator to a twin-stick shooter strongly reminiscent of games like Nuclear Throne. It seems strange at first to be able to do all this from a reasonable distance away, but you will be thankful for it when the mutated creatures come to chomp on your crops. First, you will need to clear the soil of any weeds or debris, then till it, plant a seed and finally water it. Fortunately, your functions for farming are kept to the bare minimum, with a significant area of effect for all your actions. ![]() Things move quickly in Atomicrops with a day cycle being a matter of minutes. Each morning you will be sent out to the field to till, plant and water the soil to grow crops. Set in what I can only assume is a post-nuclear hell-scape, you are a humble farmer tasked with trying to eke out an existence and provide sustenance to a community of people. It really doesn’t explain itself very well. The strains of “Git Gud” in the far distance aside, I think the difficulty right from the start is indicative of a larger problem that Atomicrops has. To make matters worse, the year is split into 3 days per season, so I am literally having difficulties getting through twelve day and night cycles. The rogue-like elements to the playstyle suggest that maybe not, but I am unsure because I am struggling to get past the first year. I am unsure if you can actually finish Atomicrops.
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